Every week we highlight EverQuest community members. If you are interested in being highlighted in a Meet the Community, look for instructions here!

Meet the Guild

Wayfarers of Veeshan

Server: Luclin (formerly Veeshan)
Guild Leader's Name: Allegretta

How did your guild name get chosen?
Unknown.

Are you the original leader of the guild?
No. The guild was started by Thurgar.

When did your guild come into existence?
November of 1999.

Do you have a website dedicated for your guild?
Yes: http://www.wayfarersofveeshan.com/

How many members do you have in your guild?
Wayfarers has about 50 members, with a total of 334 characters, including alts.

What kind of ranking system do you have? Is there much opportunity for advancement within the guild?
We have a guild leader, two elders, and five officers.

What are your current recruiting goals?
WoV has never recruited. We are interested in tagging people who share our outlook of the game and who want to be part of our extended family.

Does your guild have a 'charter' and other rules that you abide by to help hold the team together?
The vision of the Wayfarers of Veeshan is to help each other grow as a player, as a guild, and as a family. We want to make every effort to build relationships with members, encourage participation and cooperation with everyone, and create challenges and numerous opportunities for every level. The Wayfarers' desire is to go onward and upward, to expand our knowledge of the game world into new areas and to promote fair and honorable interaction among all of Norrath's citizens.

What are some benefits that your guild offers that other guilds don't?
We're fun and friendly. We know how to be serious during a raid because survival is more fun than dying (sometimes), but a TPW is treated as a reason to laugh and learn, rather than say hurtful things to one another.

Does your guild exist in other games?
No.

What type of guild do you have, i.e.: family, casual raiders, hardcore raider, etc.?
We have a family guild that is fortunate to be an ally of a raiding guild, Alliance Raiders. This affords us the opportunity to raid with no pressure on us as a guild, while still maintaining our family atmosphere.

What content are you currently working on in the game?
A little bit of everything. We do epic 1.0s, 1.5s, DoN progression, PoR progression, TSS and TBS exploration - and we are studying the spawn patterns of Fippy Darkpaw.

Is role playing an important aspect for your guild?
Arrr, no, matey! We not be leanin' on the role for much o' our play.

Can you go through some of your great battles and quests you've conquered as a guild?
We had a far-sighted guild leader by the name of Lacries a few years ago, and she decided to organize family guilds on Veeshan so that players without a powerhouse guild behind them could get their epic. We were getting 2-3 epics a week for interested players back when the Epic 1.0 was difficult to obtain.

WoV has the reputation of turning a near-defeat into a win. One event in our history is when four groups wiped on the dragon Ragefire in Skyfire. This was back when there was no guild hall, no summoning for rez, no AA resurrection. A friendly bard kited Ragefire around the zone for more than an hour while we brought clerics, rezzed the corpses, and rebuffed. We were victorious on the second attempt.

How often does your guild participate in these events on a weekly basis?
We have periodic events that last several weeks such as Plane of Storms items, PoR quests, DoN missions. Occasionally we have a Guildie Request Night where members of the guild can request assistance on epics or quests.

Who would you say is the toughest battle you have encountered?
WoV has done several Ring Wars, and although they've gotten easier as we've progressed in levels, the first one (done for Kahmon) was truly a marathon endeavor.

What is the most exciting event you can recall with your guild. Something that makes you think back and say to yourself, "This is why I play this game..."
There are too many to list. Highlights include a Drunken Naked Lizard Race (guild members created level 1 Iskar, consumed specified amounts of alcohol, and attempted to run from Cabilis to Firiona Vie); numerous scavenger hunts; annual fishing parties in scenic locales on certain members' birthdays; and the Great Dragon Hunt (several of us committed to bringing alts to an appropriate level, had organized hunts for resist items, and then took on Naggy and Vox).

We also reached the last island in the Plane of Sky, and the definitive guide to Sky was written by our member Drexxell - http://home.comcast.net/~drexxell/eq/planeofsky.html

One of the most fun events was what we now call Perisai Soccer. We dueled and killed Perisai, one of the guild's rangers, and each team tried to drag her corpse to its "goal." This event was held in North Karana with the wooden bridge and the stone bridge being the opposing goals. This was before the ability to /corpsedrag was introduced to the game.

What has been the best expansion for the guild?
Velious. We still do shawl crawls and Ring Wars, just for the sheer fun of it.

What advice might you give to people just starting out with a new guild or planning to start one?
If you're thinking about trying out another family guild, don't. Join ours. We're always looking for quality people who know how to enjoy EQ as a game as opposed to a way of life.

What makes your guild unique?
After seven years we veterans still look forward to logging on and enjoying each other's company. We can focus with single-minded determination on goals, but that doesn't stop us from having just as much fun doing silly stuff as it does gaining loot and xp.