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Is a faction meter possible? – discussion started by Community Member KopiKat
Lot of my friends and I have been discussing the usefulness of a faction meter, which tells you how far you are into a certain faction subset. Is this at all possible, devs?

Of Tanks, Healers, DPS, and "utility"... – discussion started by Community Member Tammeroth
My rant (My first one. HeeHee)... I've been playing a Ranger now for 6+ years. I know that Rangers are supposed to be "Jack of all trades, master of none". But, what the good is it to be "master of none"?

Time to remove the 'no drop' tag from items? – discussion started by Community Member Lohe
Now that there are level restrictions on items there really is no reason for items to continue to be no drop. You can piggy into most zones in the game to get gear anyways if you're high enough level to do so, and if you cant [Theatre of Blood comes to mind] you can complete the key quest for most zones in a fairly short time with level 75 toons anyways. What's the point in having gear remain no drop?

What type class would you like to see added to EQ? – discussion started by Community Member Aarthur
What kind of class could we possibly come up with that isn't so far out of context as to what should be in EQ level? My thoughts, it would be cool to have a Marksman class (AKA sniper). To add Muskets/Guns into EQ now. This could become a whole new tradeskill. Keep in mind here, this is only if they WERE going to add a new class, what would be your ideas for a class. I'm not asking to add one.

SoF GENERIC AA Ideas? – discussion started by Community Member Catamander
Some good generic AA open to all classes that it might be nice to see make it into SoF. Some of these are just fun toys and not so much practical tools, some might be practical tools: Mounts, More Run Speed for all and that stacks with Bard & Monk, Ultravision, Improved stun rates on Slam/Bash/Kick, More mitigation and avoidance AA - DoDH was the last time we saw any.

Practice Research – discussion started by Community Member petergator
Ok I'm at skill level 54 in Research and just figured how to practice using the practice runes (Azia and Beza) to increase the skill.

My question is: Should I be attempting to make higher items than the trivial so that I push myself up without making the items, in this case the training runes or should I be making Apprentice runes(trivial 41) until I hit 62 then afterwards concentrate on making Training runes ?