You are the Overlord of EQ, what next? - Discussion started by Community Member Thebobo
Let's pretend, role-play, fantasize that you own all of EQ. You are the Overlord of EQ. There is no Smedley, for you are Smedley but without a board of directors or stockholders having to answer to all the time. You also are Bill Gates rich, so you don't need anymore money and your ego does not need to be fluffed by business triumphs or accomplishments anymore. But the game must remain solvent and without your wealth, it must stand up on it's on, You have everything that's needed, the game the buildings, the equipment and all the current developers etc, oh and even Merloc and of course your player base. What would you do? Food and Drink Slot - Discussion started by Community Member SmallGreenAndMean
Could we get an explicit Food and Drink slot on characters? It would remove a lot of the "special case" code for Food and Drink that makes it currently buggy. It doesn't even have to auto-load.
- Change it so that the "look for food" code only looks in the Food/Drink slot, not in your inventory (which should speed up the food/drink code.)
- Flag food and drink to fit in the Food and Drink slot respectively, like any other piece of equipment.
- Remove the current "gain stats from food" code, and instead use the standard "look at equipment" code, looking at those slots.
Hot zones and today's in-game events seem to be too superficial. It's like putting a car on cruise control. We need more interactive stuff like GM events or temporary game events (remember Karana Plains plague or Firiona Vie invasion?). Bleh they spend too much time tweaking stuff like the item window or creating new expansions like SoF when in-game events will put the fun back (even onto old world zones). RaidLeader AA Request - Discussion started by Community Member Swanneh
- Name: Designate Assistant
- Cost: 1 RLAA
- Description: Akin to designating main assist, Designate Assistant imbues the ability to lock/unlock the raid, move groups and /raidinvite people. Whilst an assistant is designated, the raid leader loses all those abilities.
I like to do a lot of out of the way old-school stuff with my fellowship but it really puts a damper on the fun when our alts can't be in our fellowship! please change it so that its 9 accounts not characters. How to lure new players – Discussion started by Community Member Menelin
- Graphical revamp to be top of the line again. Especially the home cities need a full revamp, it just sucks if you start an elf and end up in Felwithe or something. That is not motivating.
- PvP. Make a few zones where the folks that want to PvP can do so. I'm not personally a friend of that but why not add that?
- Housing. Peeps like that. Make it instances like the guildhall. You go to a town (Freeport) and can say to several NPCs there "go to kingroad#5" or something. Different style houses from small things with 1 chest to store things to bigger guildhalls with a banker and 300 item spaces. Of course, there would be upkeep for each house/hall so money gets drawn out of the game. Everyone can visit there granted they are on the list of guests, bankers inside and store place being limited to guildy, fellowship or special names as guildbanker. Ability to get rare furniture/carpets/banners.
- Changing world. Why add new zones over and over when you can instance of the old ones? Make quests near every home city and put up some nice instances from there. Kelethin could get some orc hunting instances etc. I really don't like 2500 zones and 2400 aren't used - its too big and new peeps get confused.
- Rares. Peeps in other game trade rare stuff even though it has no effect. I personally never understood why that flower for their house was so great just because it only popped once a server restarted.
- Make AAs harder. Maxing AA isn't really hard if you play one toon. Know at least one guy that left the game because he couldn't exp anymore.
- Call the new version EverQuest 3 but keep the toons.
- More scoreboards for different stuff so peeps are busy.