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Best Puller – Discussion started by Community Member uberdude
Is the Bard a better puller than a Monk? Or does the Bard need a ton of AA to be as good? Or vice vera?

Quick Memorization AA – Discussions started by Community Member Kneesmasher_Torv
I'd like to see an AA that allows you to memorize (change) spells faster. I box a Paladin/Shaman and the Shaman constantly has to change spells. It takes a considerable amount of time to memorize half a bank of new spells or, sometimes, a full bank of spells to buff, and then re-memorize your regular Raiding/XPing spells back again. With constant tells on raids for buffs, my Shaman is changing spells all the time.

Give us an AA that would reduce the memorization time to change spells. 5 Levels at a cost of 7,8,9,10,12 AAs. By the time you have bought all 5 levels you have reduced the memorization time by 50%.

This is certainly not a game changing idea, just something to enhance play.

Clicky Slots – Discussion started by Community Member EnderSword
I'm wondering if it would be difficult to add on some 'clicky slots' where you could keep about a few clickable items without having to either keep them as top level inventory or go into your bags and take them out.

As a Necro I've got a Robe, Dagger, Circlet of Shadows all in my top level inventory, and I carry around 16 other clickies in bags, it severely limits space since not only is it 2 bags full of crap, but the essential ones take up another 3 bag slots.

I know this is the case for many classes, you have very frequently used clicks, but it's annoying to keep the space for them at the same time you're collecting like 10 Golem essences and 15 little springs from missions and stuff.

Any way you can designate 3-5 slots as just for holding clicky stuff?

Priest Balance – Discussion started by Community Member tjholt
Among the many issues within EQ and the Community, one of the largest looming issues in the 'progression' or so-called moderate to 'high-end' raid guilds, in my opinion, which some might argue is hardly new, is balance between the various priest classes.

This game needs to improve Druid/Shaman healing power, probably dramatically, in order to allow middle to upper echelon guilds a reasonable chance at long term progression and survival. And if you wish, to help group play flexibility as well.

Do it however you wish. Keep the healing 'class specific', improve or add AA's or increase the power of current or future healing spells. The mechanism is irrelevant; the recognition that sooner or later, Druids and Shaman will have to be 'main healers' is the principle.

EverQuest Trivia #346 – Game started by Community Member Morituus, winner of EverQuest Trivia #345.