Overview of Cabilis Cabilis, or New Sebilis, is the birthplace of the new iksar Empire. While many of their brothers and sisters still huddle together in smaller camps and settlements across Kunark, Cabilis is where the iksar are attempting to reclaim some of their former glory. Originally, the iksar wanted to reclaim and rebuild their ancient capital of Sebilis. However, the Poison Dragon, Trakanon, put a swift end to those plans with his continued hatred for the whole of the iksar race. Eastern CabilisThe eastern portion of the city is the cultural center of the town and it holds the great majority of the iksar community and acts as the cultural and military epicenter of this former Empire. The iksar are a race of lizardmen that are extremely xenophobic to outsiders. The only outsiders allowed within the city are those that have proved themselves to be allies of the iksar. In East Cabilis there are a wide variety of shops and guild training available for those that can travel in the city safely. The city itself is a deathtrap for those not allied with the various sects of the iksar. It is to be avoided at all costs. For those that are allied with the iksar there are a wide variety of guild trainers, shops, and a bank available. Western CabilisLike the eastern half of the city, the western wing of Cabilis is young in its foundation. Much of its architecture is shared with the remnants of older structures that have fallen into the unforgiving arms of the moors that this city resides upon. Unlike its eastern sister, the west wing of Cabilis construction is completed and there is no longer a need for froglok slaves, leaving a purity of exclusive iksar population. In this section of the city the practitioners of necromancy can be found. Also a few merchants are here for those who want to do some shopping. The place is a deathtrap for those not allied with the various sects of the iksar. A few merchants are here selling various goods, and training for necromancers is available. Travelling To and From CabilisCabilis can be reached from four separate directions. To the northeast lies the Field of Bone, south of that lies the Swamp of No Hope. East Cabilis holds the gates to these regions. To the northwest lies Warsliks Woods. South of that is the Lake of Ill Omen. The entrances to these areas lie within West Cabilis under jurisdiction of the infamous Tower of Death. History and LoreCabilis was once simply a town of little regard in the iksar Empire. The reason it is now the center of iksar civilization is directly related to the fall of their empire. When Emperor Ganak and Jaled-Dar clashed above the Field of Bone, it left both dead. This ended the war between the iksar and the Ring of Scale. Unfortunately, the Dragons had one last act of violence to unleash. They destroyed the imperial palace and all of Ganak's hatchlings, leaving the iksar without an heir to the throne. In fact, many iksar have taken to calling Cabilis "New Sebilis", though either name is acceptable and understood. NotablesEmperor Vekin Emperor Vekin was a great warlord and an iksar that was both feared and revered. Who is he? He was the first was ruler of the Cabilisian Empire. He resurrected the iksar nation after the End Days. He was also a born warrior. He used his superior martial skills to unite the small bands of iksar that were scattered around Kunark during the Age of Turmoil. He hailed from a warrior tribe. It is rumored that this tribe descended from the elite soldiers of the Army of Ik. The particular military unit that his tribe spawned from was said to be very sadistic and they were known for gruesome acts of torture. Under the rule of the great Emperor Vekin, the empire of New Sebilis flourishes. Broods grow larger each hatching year, there is food and supplies a'plenty, and aside from a few fools, none suffer all that badly. Peace, of course, is good for business, so the Kloks prosper under the current Haggle Baron of the same name, and even the reports of the annoying skinless have seemed to decline recently. This is all well and good, but for one thing: the time has come for the Empire to discontinue its rebuilding period. The time has come for the iksar Empire's reclamation of its once-great kingdom. Those who have the courage to stray from the walls of Cabilis know that declining reports only hide the fact that the skinless savages would brutally slaughter those who should be reporting them, and the terrors and bloodshed of the Empire's enemies once subdued have begun to rise again. That is not to say that the Empire is growing lazy-no iksar has ever grown so slothful as to ignore a threat-but between the construction of the city and the overabundance of broodlings to watch over, the officials and castes of the empire hardly have time to put resources to external matters. In this time there is need for a group of loyalists to stand forth and begin the crusades that will retake our lands. Those who have enough valor will call themselves the Claws of the Empire; Skathris Ven'Sho. Only with such a group can the wheels be set in motion to take back the glory of the Empire of old. The softlings must be dealt with. Those who would claim our outlands must be taught who the true owner is. And the looming threats of wurms and worse must be put to rest. The Empire is mighty, but can and will be mightier, and only with the swift and tactful methods of Skathris Ven'Sho can this happen. The Iksar The iksar are the lizardmen of Kunark, created by the faceless one Cazic-Thule, they ruled Kunark for thousands of years. Now they are just the remnants of an old but evil past. No one can get along easily with the iksar as their affinity to their creator is unmatched. There are some though who choose to be more neutral in the world.
Places of Interest Cabilis hosts a number of different buildings, including several shops, taverns and guildhalls. In each of the surrounding areas, there are small outposts. These exist in the ruins of ancient bazaars of the iksar, now all but destroyed. These areas are patrolled by the Crusaders and Troopers of the city, and provide some degree of safety and law in these wild lands. The Tower of Death The most prominent feature of West Cabilis is the Tower of Death. It’s the stronghold of the necromancers of the iksar people. Dark are the ways of the iksar necromancers named the Brood of Kotiz, who follow the dark teachings of the ancient necromancer, Kotiz. Do not tread upon their grounds if you are not one with their dark circle. Do so and you just may be their next experiment. All other iksar fear the necromancers and leave them alone, an arrangement that the necromancers are very happy with. Within their tower they perform experiments and strengthen their Art and, through that, all iksar. Merchants in this area owe fealty to the Tower and not to the Haggle Baron, so it is possible to find items here that the Haggle Baron doesn't believe in. Vekin Palace The imperial palace is where Emperor Vekin resided but it was destroyed along with all of Ganak's hatchlings, leaving the iksar without an heir to the throne. This palace was like no other. Inside one could not only find the opulent chambers of the Emperor, but also a vast underground dungeon. Vekin enjoyed the art of torture and made it a part of his everyday life. The palace is still under construction, but remains the home of Emperor Vekin. The palace complex also has a large structure that serves as a prison with a torture chamber, barracks for the city guard and a pit where the Froglok slaves are locked up at night. Fortress Talishan This large stone structure is the guild hall of warriors. Commander Vygan was a formidable Drill Master of the Legion of Cabilis. His numerous victories as a Warlord of the Outlands earned him the position of commander of the reformed elite Iron Guard. Commander Vygan's appointment to Iron Guard was a secret promotion as he served as a Drill Master within Fortress Talishan in Cabilis. He personally picked all the finest warriors to be placed within his Iron Guard. He was also sent mages, priests, shadowknights and tradesmen to induct into the secret brotherhood of the mariners that formed the Iron Guard. If you choose to be a warrior, your guild is the Fortress Talishan in East Cabilis. Temple of Terror This is the guild hall and temple for the Shadow Knights and shaman who worship Cazic-Thule, Lord of fear. The East Tower leads to catacombs east of the main city filled with newbie creatures and deadly pit traps. These lead to an underwater tunnel that comes out underneath the eastern boat dock. The Temple of Terror requires all young Scaled Mystics to perform the daily tasks. The Dented Helm This is an armory of sorts. Low quality weapons and armor can be purchased here. Mishnew’s Herbs This shop offers various herbs and potions. The Gauntlet Surrounded by standing and toppled statues, the Gauntlet serves as the main arena for Cabilis. The Block This large structure serves as the bank of Cabilis Court of Pain This enclosed garden houses the monk’s guild. Here you can find merchants selling monk supplies and iksar history books. |
To share additional comments, visit the On the Town of: Cabilis thread over on the official EverQuest forums.